Rated 5 out of 5 by majandess from This Game Throws Down the GauntletFor the life of me, I don't understand why this game has been reviewed so poorly. The biggest complaint seems to be the constant running back and forth, but all road-clearing games seem like that to me (and I like them anyway).Superficially speaking, this game is stunning. Yeah, they needed a much better editor than they had - the typos are heinous - but I can forgive them for it. The graphics are marvelous! The items in the game are recognizable from the earlier games, but the quality of the images is vastly improved. The island lands are gorgeous. I'm not a fan of the sliding effect because I felt it was distracting. But it does increase the depth of the game, and you can turn it off in the options.While game play is similar, it is not exactly the same as its predecessors. People who love it will appreciate the fact that queuing is now part of the game. Resources come in piles, so in order to collect it all, you have to go back multiple times (if you hover over the item, it will tell you how many times). Likewise, building projects take multiple layers of work to complete. While this threw me off the first time I played the game, I actually have come to enjoy it. I find myself planning out the levels far more than in the previous games, and I'm loving the challenge of it. I will admit, though, that I miss warehouses.In this game, instead of the occasional bat, whirlwind, or storm cloud, you end up with fleets of 'dragonets.' You can get rid of them by clicking on them, by building a tower that destroys them, or by using the rocket power-up that will keep them at bay for a generous period of time. Unlike the previous games, the dragonets aren't just an afterthought to deal with. You can beat them by fast clicking, planning out your use of power-ups, or using valuable resources (or combinations of those!).The game gets much more difficult the further you play. I was almost able to complete Chapter 1 within the time allotted for the demo. Chapter 2 was significantly harder, and I've gotten stuck a few times in Chapter 3 (that's where I am now).I am grateful that there are no longer mini-games between chapters. Those were never my favorite... The versions of the game that involved sailing your boat or what-have-you through the dangerous waters or hammering the snakes... I was never good at those. And the one with puzzles was doable, but frustrating with a mouse.MKFTP IV definitely is more challenging for me, but that makes the victories even sweeter. I love this addition to the MKFTP library!
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